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Agenda

In this one-day event, VentureBeat is teaming with industry heavy-weights to explore how gaming is quickly becoming pervasive in both business and our everyday lives. You’ll learn how one of the most successful and rapidly growing sectors in the high-tech industry will be critical in the development of every major computing platform, including web, mobile and social media technologies. More and more investors are following the industry’s progress, marketers are using games to engage consumers and entertainment companies are looking to use them as their next big hook.

It’s all going to be part of a dynamic conversation at the only conference this year to examine every aspect of the business of gaming. In the end, we think you’ll agree ― all the world is a game.

Conference sessions will encourage audience participation and will be streamed live through the GamesBeat Web site and VentureBeat.com. We also encourage attendees to interact with each other using the community and social media tools made available on the GamesBeat Web site.

7:30am: Registration/Continental Breakfast
All General Sessions take place in the Robertson Auditorium


8:30: Introduction: We’re all in this together
Conference emcees: Dean Takahashi (VentureBeat) and Chris Taylor (Gas Powered Games)
GamesBeat is the only conference to bring together investors, entrepreneurs and Fortune 1000 companies to talk about our combined interests in expanding the gaming industry to the widest possible market. Our plan is to spark the conversations that will coordinate our thinking and efforts for turning 2009 into a pivotal year for the gaming industry.


8:45: Gaming Investor Discussion: Where are investing and business models heading in the next five years?

Moderator: Mark Friedler (CEO of Worlds and Games)
Participants: Gus Tai (Trinity Ventures), Janice Roberts (Mayfield Fund), Mitch Lasky (Benchmark Capital), Jeremy Liew (Lightspeed Venture Partners), Tim Chang (Norwest Ventures)

2008 was a record year with nearly $900M invested in virtual world and game companies. Given the number of emerging startups, who is most likely to win market share and mindshare with investors – big companies or entrepreneurs? Will new business models be the competitive edge? Who is best positioned to survive the economic downturn?


9:30: Keynote: How new online games will reach the masses

John Smedley, President, Sony Online Entertainment and Alex Pham, LA Times

As the creator of EverQuest, one of the industry’s first and most successful online games, SOE is in a unique position to understand why the online sector is at a crossroads. As SOE gets ready to launch a new breed of online games – with “Free Realms” – Mr. Smedley talks about the evolution of new business models poised to capture the widest audiences yet. After his presentation, Smedley will sit down with Alex Pham of the LA Times for a follow-up chat.

10:00: Game Platforms Discussion: How and why will the new platforms matter?

Moderator: Dean Takahashi
Participants: Neil Young (ngmoco), Jason Oberfest (MySpace), Gareth Davis (Facebook), Gregg Sauter (Nokia), Susan Panico (Sony PlayStation Network)

Games are turning up everywhere – if you’re a developer, it’s getting tougher to know where to focus. Do you target the platform with the most users, the highest potential for innovation, or where you can get first-to-market advantage? We’ll ask, “what’s the winning strategy?”


10:45: Break


11:00: Game Entrepreneurs Discussion: How will startups and the industry giants wrestle over the future of games?

Moderator: N’Gai Croal (Formerly of Newsweek)
Participants: Brett Close (38 Studios), Lars Buttler (Trion World Network), John Rizzo (Zeebo), Denis Dyack (Silicon Knights)

Are the barriers to entry just too big with giants like Activision Blizzard using World of Warcraft as a continuous revenue stream to reinvest? We ask key startups how they expect to get in the game, and in the end, who will be holding all the cards? Is there enough of a market to share?

11:45: Interactive Lunch: lunches may be brought to fireside chat or venue lounges/cafe
Fireside Chat: Seamus Blackley of Creative Artists Agency and Geoff Keighley, executive in charge of game relations, Spike TV

One of the gaming industry’s most versatile veterans – Seamus Blackley has moved from game developer to Xbox co-creator to agent for the game industry’s top artists.. He’ll engage in a lively conversation with veteran journalist TV show host Geoff Keighley on what it takes to make great games and pull together the best teams.


1:00pm: Mass Market Discussion: What is it about games that capture the imagination of marketers as a new way to truly engage customers? Will games become a universal medium for reaching mass markets?

Moderator: Matt Richtel (New York Times)
Participants: Graham Hopper (Disney), Ira Rubenstein, (Global Digital Media Group, Marvel), Susan Bonds (42 Entertainment), David Williams (Nickelodeon Kids and Family Games Group)

What is the mass appeal of games, and how do they scale to reach global markets? Video games have certainly become an international language for the entertainment industry, but what is their potential for mass marketing brands? We ask major brands, does the success of one translate to the other?

1:45: Fireside Chat: Adam Sessler of G4TV interviews Curt Schilling, founder of 38 Studios.

Red Sox Nation celebrates him as a World Series winning pitcher; but, most don’t know of his longtime passion for playing fantasy role-playing video games. X-Play TV host Adam Sessler gets to the heart of this passion as he talks to Curt about his goals and ambitions for starting his own game company, 38 Studios.


2:15: The Influences of Video Design Discussion: How are gaming principles stimulating innovation in the non-gaming world?

Moderator: David Edery (Microsoft & co-author of “Changing the Game”)
Participants: Bing Gordon (Kleiner Perkins), Rajat Paharia (Bunchball), Amy Jo Kim (Shufflebrain), Gabe Zichermann (rmbr)

Promoting human interaction is the key to achieving success in business and in life, and gaming has become the most effective way of encouraging these interactions. We’ll discuss how gaming principles are changing the rules of engagement to the extent where they foster learning, reading, customer acquisition and basic application design.


3:00: Break
3:15 Demonstration and Discussion: Visualizing the future of games in ten years
Moderator: Evan Narcisse (Crispy Gamer)        Participants: Jenova Chen, (thatgamecompany), Michel Tombroff (Softkinetic), Elan Lee (Fourth Wall Studios), Rahul Sood (Hewlett Packard’s VoodooPC)

When we say games are becoming pervasive, we haven’t even begun to think of all the ways they will change our lives – but these folks have! And, they are not only going to talk about it, they are going to bring us into the “future of games” with a series of thought-provoking demos.

4:00: Breakout Sessions: Interactive group discussions
Breakout 1 (Robertson Auditorium): Social Games: What does their popularity mean for the gaming and social networking industries? What is the next frontier?

Moderator: Susan Wu (Ohai)
Participants: Mark Pincus (Zynga), Shervin Pishevar (SGN)
, Dennis Fong (Raptr), Sean Fanning (EA Rupture), Kristian Segerstrale (Playfish)

Are they a passing fad or do they represent something bigger? Terms of engagement and social norms are constantly in flux, made all the more difficult to anticipate as new social media platforms emerge. How will gaming fit into the new paradigms? Is what sells today going to be socially acceptable tomorrow?

Breakout 2 (Fischer Banquet Room): Going Casual: All Your Games Are Belong to Us!

Moderator: Joel Brodie (Gamezebo)
Participants: Alex Terry (NeoEdge Networks), Jameson Hsu (Mochi Media);Nick Fortugno (Rebel Monkey), Susan Choe (Outspark)

Whether it’s the PC or the Wii, Facebook or the iPhone, there is no denying that all games are not only “going casual”, but also becoming a way of life. If they are indeed becoming routine, then what comes next? And, how do companies make money from it?

Breakout 3 (Fischer Banquet Room): Gaming HardwareWe’re still device dependent

Moderator: Peer Schneider (IGN editorial director)
Randy Stude (PC Gaming Alliance)
, Tony Tamasi (Nvidia), Richard Huddy (AMD), Min-Liang Tan (Razer)

Whether it’s experiencing a 3-D world, or it’s virtual, or “Wii-like” – what’s going to be the winning experience? Gaming hardware will heavily influence the answer to that question as we look at the future of the PC and other devices that are shaping the world of gaming.

4:45: The Analyst Shoot-out:
Moderator: Eric Goldberg (Crossover Technologies)
Analysts: Michael Pachter (Wedbush Morgan), Colin Sebastian (Lazard Capital Management), David Cole (DFC Intelligence)

Get out your Nerf guns. Our analysts debate the size and scope of the worldwide game industry and what we can expect to see in the future. No, we haven’t invited Jon Stewart and Jim Cramer, but close!

5:15: Let the Games Begin! In the first inaugural “Who’s Got Game?” Competition
Moderator: Jamil Moledina (EA Partners & fmr, head of Game Developers Conference)
Judges: Eric Goldberg (Crossover Technologies), James Cham (Bessemer Venture Partners), Kevin Bachus (co-creator of Xbox)

We scanned the industry to look for the Blizzards and Playfishes of tomorrow – then a group of experts selected seven finalists we feel “have got game”. Each will present a 5-minute pitch after which our judges will question them and select a winner based on their potential for marketability and financial success. And you, the audience, will vote on the “gamers’ choice.”


6:00-8:30 Closing Networking Reception in the Mission Bay Atrium