In this one-day event, VentureBeat is teaming with industry heavy-weights to explore how gaming is quickly becoming pervasive in both business and our everyday lives. You’ll learn how one of the most successful and rapidly growing sectors in the high-tech industry will be critical in the development of every major computing platform, including web, mobile and social media technologies. As more and more investors follow its progress, marketers are using it to engage consumers and entertainment companies are looking to use it as the next big hook.
It’s all going to be part of a dynamic conversation at the only conference this year to examine every aspect of the business of gaming. In the end, we think you’ll agree ― all the world is a game.
Conference sessions will encourage audience participation and will be streamed live through the GamesBeat Web site and VentureBeat.com. We also encourage attendees to interact with each other using the community and social media tools made available on the GamesBeat Web site: http://venturebeat.com/gamesbeat-2009.
| 7:30am: | Registration/Continental Breakfast |
| All General Sessions take place in the Robertson Auditorium
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| 8:30am: | Introduction: “We’re all in this together” Conference emcees: Dean Takahashi (VentureBeat) and Chris Taylor (Gas Powered Games) GamesBeat is the only conference to bring together investors, entrepreneurs and Fortune 1000 companies to talk about our combined interests in expanding the gaming industry to the widest possible market. Our plan is to spark the conversations that will coordinate our thinking and efforts for turning 2009 into a pivotal year for the gaming industry.
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| 8:45am: | Gaming Investor Discussion: Where are investing and business models heading in the next five years?
Moderator: Mark Friedler (CEO of Worlds and Games) 2008 was a record year with nearly $900M invested in virtual world and game companies. Given the number of emerging startups, who is most likely to win market share and mindshare with investors – big companies or entrepreneurs? Will new business models be the competitive edge? Who is best positioned to survive the economic downturn?
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| 9:30am: | Keynote: How new online games will reach the masses
John Smedley, President, Sony Online Entertainment Q&A: Moderated by Alex Pham, LA Times As the creator of EverQuest, one of the industry’s first and most successful online games, SOE is in a unique position to understand why the online sector is at a crossroads. As SOE gets ready to launch a new breed of online games – with “Free Realms” – Mr. Smedley talks about the evolution of new business models poised to capture the widest audiences yet. |
| 10:00am: | Game Platforms Discussion: How and why will the new platforms matter?
Moderator: Dean Takahashi Games are turning up everywhere – if you’re a developer, it’s getting tougher to know where to focus. Do you target the platform with the most users, the highest potential for innovation, or where you can get first-to-market advantage? We’ll ask, “what’s the winning strategy?”
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| 10:45am: | Break
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| 11:00am: | Game Entrepreneurs Discussion: How will startups and the industry giants wrestle over the future of games?
Moderator: N’Gai Croal (Formerly of Newsweek) Are the barriers to entry just too big with giants like Activision Blizzard using World of Warcraft as a continuous revenue stream to reinvest? We ask key startups how they expect to get in the game, and in the end, who will be holding all the cards? Is there enough of a market to share? |
| 11:45am: | Interactive Lunch: lunches may be brought to fireside chat or venue lounges/cafe |
| Fireside Chat: Seamus Blackley of Creative Artists Agency and Geoff Keighley, executive in charge of game relations, Spike TV
One of the gaming industry’s most versatile veterans – Seamus Blackley, game developer, co-creator of Xbox, and now top gaming artists agent – talks with TV host Geoff Keighley on his secret sauce for creating successful games, including combining the best teams and entertainment properties.
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| 1:00pm: | Mass Market Discussion: What is it about games that capture the imagination of marketers as a new way to truly engage customers? Will games become a universal medium for reaching mass markets?
Moderator: Matt Richtel (New York Times) What is the mass appeal of games, and how do they scale to reach global markets? Video games have certainly become an international language for the entertainment industry, but what is their potential for mass marketing brands? We ask major brands, does the success of one translate to the other? |
| 1:45pm: | Fireside Chat: Adam Sessler of G4TV interviews Curt Schilling, founder of 38 Studios.
Red Sox Nation celebrates him as a World Series winning pitcher; but, most don’t know of his longtime passion for playing fantasy role-playing video games. X-Play TV host Adam Sessler gets to the heart of this passion as he talks to Curt about his goals and ambitions for starting his own game company, 38 Studios.
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| 2:15pm: | The Influences of Video Design Discussion: How are gaming principles stimulating innovation in the non-gaming world?
Moderator: David Edery (Microsoft & co-author of “Changing the Game”) Promoting human interaction is the key to achieving success in business and in life, and gaming has become the most effective way of encouraging these interactions. We’ll discuss how gaming principles are changing the rules of engagement to the extent where they foster learning, reading, customer acquisition and basic application design.
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| 3:00pm: | Break |
| Demonstration and Discussion: Visualizing the future of games in ten years Moderator: Evan Narcisse (Crispy Gamer) Participants: Jenova Chen, (thatgamecompany), Michel Tombroff (Softkinetic), Elan Lee (Fourth Wall Studios), Rahul Sood (Hewlett Packard’s VoodooPC) When we say games are becoming pervasive, we haven’t even begun to think of all the ways they will change our lives – but these folks have! And, they are not only going to talk about it, they are going to bring us into the “future of games” with a series of thought-provoking demos. |
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| 4:00pm: | Breakout Sessions: Interactive group discussions |
| Breakout 1 (Robertson Auditorium): Social Games: What does their popularity mean for the gaming and social networking industries? What is the next frontier?
Moderator: Susan Wu (Ohai) Are they a passing fad or do they represent something bigger? Terms of engagement and social norms are constantly in flux, made all the more difficult to anticipate as new social media platforms emerge. How will gaming fit into the new paradigms? Is what sells today going to be socially acceptable tomorrow? |
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| Breakout 2 (Fischer Banquet Room): Going Casual: All Your Games Are Belong to Us!
Moderator: Joel Brodie (Gamezebo) Whether it’s the PC or the Wii, Facebook or the iPhone, there is no denying that all games are not only “going casual”, but also becoming a way of life. If they are indeed becoming routine, then what comes next? And, how do companies make money from it? |
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| Breakout 3 (Fischer Banquet Room): Gaming Hardware: We’re still device dependent
Moderator: Peer Schneider (IGN editorial director) Whether it’s experiencing a 3-D world, or it’s virtual, or “Wii-like” – what’s going to be the winning experience? Gaming hardware will heavily influence the answer to that question as we look at the future of the PC and other devices that are shaping the world of gaming. |
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| 4:45pm: | The Analyst Shoot-out: Moderator: Eric Goldberg (Crossover Technologies) Analysts: Michael Pachter (Wedbush Morgan), Colin Sebastian (Lazard Capital Management), David Cole (DFC Intelligence) Get out your Nerf guns. Our analysts debate the size and scope of the worldwide game industry and what we can expect to see in the future. No, we haven’t invited Jon Stewart and Jim Cramer, but close! |
| 5:15pm: | Let the Games Begin! In the first inaugural “Who’s Got Game?” Competition Moderator: Jamil Moledina (EA Partners & fmr, head of Game Developers Conference) Judges: Eric Goldberg (Crossover Technologies), James Cham (Bessemer Venture Partners), Kevin Bachus (co-creator of Xbox) We scanned the industry to look for the Blizzards and Playfishes of tomorrow – then a group of experts selected seven finalists we feel “have got game”. Each will present a 5-minute pitch after which our judges will question them and select a winner based on their potential for marketability and financial success. And you, the audience, will vote on the “gamers’ choice.”
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| 6:00pm-8:30pm | Closing Networking Reception in the Mission Bay Atrium |




